Skip to content
Wednesday, October 14, 2026
Explore the latest technology trends, in-depth reviews, and…

Three Pokemon Games That Didn't Get the Appreciation They Deserved

Following a taste of world peace thanks to Pokemon Go, it's undeniable that the creature-catching series stands as one of the most mainstream video games in existence. The iconic Pikachu is every bit as famous as Disney's mascot, if not more so. The persistent frenzy surrounding trading card values ensures almost daily Pokemon headlines. It would be difficult to find a Pokémon game that failed to move at least a few million copies. Even, fan-made Pokémon games go viral annually.

However despite that ubiquity and fame, there are still Pokémon games that remain underappreciated. These are games that didn't get their proper due, or were buried under the hype of the core series. These are Pokémon games released on doomed platforms or online offerings, or were pioneering attempts onto different formats. They're often also Pokémon games that probably would have flourished if they ever got follow-ups or contemporary re-releases. Considering these factors, this list will not be just one more reminder for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.

Still, you may already know about these Pokémon games. Therefore, prior to adjusting your spectacles and writing 'Well,' we can all acknowledge that these are Pokémon games for people with refined tastes, agreed?

Pokemon Ranch: The Cozy Forerunner

Too many Pokémon games emphasize the combat element of the series, and not nearly enough of them highlight the ordinary aspects that would come with living with a pet. Sure, there are minor mechanics like these in recent entries—you can play with your monsters in bases. But I am dying for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Wii is not that game. The digital-only title is best seen as the antecedent to Pokémon Home; that is, as a storage system to store monsters from different games. Critical reception from its launch said Ranch was a poor if not truly ugly game. It's not my goal to dispute these notions, but it behooves me to say Ranch might be the nearest we've come to a everyday life Pokémon game.

As the name suggests, the game is set on a farm where your personal Miis—get this—just relax with your Pokémon pals. The interactions with Pokémon were basic, and a significant part of the draw was observing what your monsters might do when they're not being forced into cockfighting. In a just world, Pokémon Ranch would have been the beginning of a beautiful franchise built on the simple pleasures of coexisting with a small creature. However, because The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game developed to its fullest potential. One might cry 'help us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is just as much a puzzle game as it is a life simulation.

Ranch was released long before Stardew Valley kicked off the lasting craze of cozy games. It was prior to the rise of idle games, and the video playthrough normalization of viewing games you aren't playing. Most people never realized that Ranch's concept to watch your critters as much as you play with them didn't mask a shallow core. In actuality, Ranch's meticulous design was so remarkable, there's a live stream focused on running the game 24/7. The individual who runs the channel maintains that, after almost twenty years of experiencing the game, he even now has not seen all that is in it. Recognition for Pokémon Ranch: no one understood you in 2008.

Pokemon Duel: The Tactical Board Game Gone

Did you know that Pokemon once had an licensed board game with miniatures? Pokemon Duel was the 2016 effort to digitize the tabletop experience in a more accessible form. Duel was also, sadly, one of Pokémon's first ventures into the world of free-to-play phone games. Duel had the hallmarks of a gacha game where players could spend for advantage—and there was incentive to do so, given the lengthy grind for new pieces.

These questionable mechanics masked a sad truth: Pokémon Duel was an excellent strategy game with Duel today. "I can’t express how much I loved and miss this game," a YouTube comment states, years after Duel's servers were shut down. "Honestly I think this game was better than TCG Pocket in terms of depth, accessibility, game design, and features in general," a user wrote. "I truly believe if it launched now people would be playing it more than GO and Pocket combined."

Unfortunately, Duel's early release was plagued with connectivity problems. Technical problems, alongside Duel's predatory monetization model, gave people little reason to return. If, by some miracle, The Pokémon Company decided to revive this franchise, I'm still not certain things would end better. The unusual game board made for a fantastic strategic challenge for the few folks who played Duel, but that playing field is also a intimidating eyesore.

Pokemon: Magikarp Jump: The Silly Experiment

Screenshot from the game
Select Button/Magikarp Jump

Man, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a concept so silly, it was verging on internet meme. Considering we're dealing with a franchise where trainers venture forth with a team of useless monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.

In Magikarp Jump, the player is charged with raising the ultimate version of the infamous fish. This isn't about a Magikarp that can win battles. These are 'karp raised to enter competitions to see who can flop the highest. One drawback is how Magikarp Jump, like many phone games, forces the player to pause before they can train their Magikarp further. But it is evident throughout the experience that the developers appreciated and got the community love around Magikarp.

Nowhere was this more evident than in Jump's brutal random occurrences, where your Magikarp was just as likely to improve as it was to get eaten by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also experimented with other things I wish the mainline games would do, like offering a wide variety of the same type of monster. I know it's not feasible for any Pokémon game to have dozens of variations for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a particularly sophisticated or profound game, but the kernels of genius were there. Sharply written events with unpredictable results that permanently influence how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the running when Game of the Year season arrives.


Given numerous core games and spin-offs, it's probable that I omitted that particular Pokémon game you absolutely adore but argue that not nearly enough people played. I know that some people look back on games like Pokemon Ranger or Pokemon Pinball with affection notwithstanding argu

By

Samuel Day

A tech journalist and software developer with over 8 years of experience covering emerging technologies and digital trends across Europe.

GuideTech Blog

Type to search articles.